Name: Stevie
Concept: // Someone who has lived in seclusion in the Tamlin House without much human contact. He has met many from the Blight, and wears dark sunglasses to fool them. However he won't take them off, so who knows if he is part of the blight himself? DUN DUN DUUUUN
Faction: House Native
Physical Health: 7
Mental Health: 7
XP: 0//

Skills (Spend 10 points among any number of skills, to a maximum of 6 per skill. The skills can be anything)

Survivalist: 5 (Knows how to make just about anything out of anything, and how to get it)
Sneaking: 4 (knows how to move quietly)
Memory: 2 (nearly photographic memory)


Weapons: (Start with one, +1 item)

  • Makeshift Pole-arm — +1 to Survivalist

Equipment: (Same goes here)

  • Small knife — +1 to Survivalist

Perks (Perks are earned)

Hooks (Hooks are character flaws or weaknesses, essentially the opposite of Perks. Add 1 extra skill point if your character has a Hook. Starting character may take only one Hook.)

  • Antisocial: -2 penalty in speech anytime someone addresses Stevie

History Stevie doesn't like to talk about the past, he roams the halls, and does his best to survive. It can be inferred that he isn't part of the foundation, and that he is human.

What does your character fear? Knowledge

What are your character's goals? To live in peace, without worry

If your character could be an animal, which one would it be? An owl

What is your character's dearest wish? To grow old

Why is your character here? He doesn't know any other way

If your character had a tattoo, or another one, what would it be? A sprawling landscape

If your character could have any superpower, what would it be? Telepathy

What is your character's greatest weakness? Knowledge about his past

What is your character's greatest strength? Getting over emotions, staying alive

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License