Sgt. John Wrightly

Concept: A WWII Airborne Drop trooper lost in transit to a house of mystery.
Faction: House Native
Physical Health: 7
Mental Health: 7
XP: 1


* Combat Training: 5 (shooting,PS)
* Field-craft: 3 (SERE, Navigation,Obstacle Navigation)
* Leadership: 2 (Courage, Inspiring Orator, Leadership)
* TAC-P : 1 (The military form of CQB engagement)


* Weapon:
- M1A1 Paratrooper Carbine/ +1 Combat Training

- Kbar Combat knife/ +1 TAC-P



* Old Fashioned - -1 to any rolls involving post 1950 technology

An Airborne Trooper through and through and part of the 101st regiment and jumped into Normandy France June 6th 1944 but with plenty of combat experience prior to this encounter working with the OSS and other branches of the Military and serving in other invasions having done his time as a grunt and wishing to move onto greater things Airborne seemed the only option. However. On the big jump on D-Day he jumped into the darkness of flack and explosions and landed somewhere…but something was wrong. It was Dead silent Blackness, He found his way to a door and opened it and was in the Tamlin House.

He is a rough Grizzled Vet and has seen enough in his life that not much phases him. He exudes an air of confidence and inspiration to most who he led back in the war and is very outgoing in trying to help other people. He does not care what he does…when he is or what his job requires him. He just wants to help people that was his reasoning in the war and that is surely his reasoning now. He Has an incredible sense of morality and above all else he is a pretty stand up guy once you get past the War hero like attitude…only he does not think himself as one.

*What does your character fear?
John Does not fear very much and in fact has very little that would scare him. He is however always conscious of explosions and The thought of artillery…he always hated artillery the fact that you could be gone in an instant without any sort of notice did indeed horrify him for many a year.
*What are your character's goals?
His only real goal is to help people as well as he can doing what he can for who he can and using his skills to do just that. Also lightening the mood if possible is also a plan of his if he can do so.

*If your character could be an animal, which one would it be?
He would most likely fall under an ant…at least in his mind. A cog in the work of things while strong individually but still working for the greater good of others. But most likely a very loyal dog of some sorts.

*What is your character's dearest wish?
His dearest wish would have to be getting back to reality. he knows that wherever this is. It's not home. He just want's to get back home. The time does not matter all that much to him. But if he can help people on the way out. That's a must.

*Why is your character here?
He found himself trapped here after trying to complete a jump from a moving Skytrain only to find himself in this house still in full gear…for all he knows this is some sort of divine test by God to test him. He's not a very religious man in any sense…but it's really the only explanation he can possibly come up with.

*If your character had a tattoo, or another one, what would it be?
He would Have A Screaming Eagles 101st insignia over his left shoulder and on his right a ranking symbol to show dedication to the military.

*If your character could have any superpower, what would it be?
He would wish to be in control of metal's forming, creating, shaping, the concept of being able to essentially contort anything of his time just by holding up his hand has always appealed to him.

*What is your character's greatest weakness?
He has a knack for throwing himself out into danger before doing so for other people to make sure that it would be safe for them and making certain that he takes point as much as possible.

*What is your character's greatest strength?
His utter ability to literally soldier through many things. As well as Helping people. He often garners respect due to his actions more often then not, And strives just to be a 'good' man.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License