Severina Brandt

Name: Severina Brandt
Concept: Mildly unhinged German aristocrat from 1936.
Faction: Other
Physical Health: 7
Mental Health: 7

Skills (Spend 10 points among any number of skills, to a maximum of 5 per skill. The skills can be anything. Please have a minimum of three skills.)

Barberian: 5 [Electric Hair clipper, pomade, scissors, shaving brush, straight razor.]
Spoiled Cookie: 3 [Improvised nourishment, frying pan, stew pot, rolling pin, common household poisons.]
Host 3 [Persuasive, manipulative.]


Weapons: (Start with one, +1 item)

  • Shaving knife — +1 to Barberian

Equipment: (Same goes here)

  • Rosaline (the walking stick) — +1 to Host



  • Nose Tilt Obfuscation: -3 penalty to the next roll as Severina ponders said errant's genetic destiny. Hook is activated whenever anyone does anything vulgar.

History An attractive, well-off and well-connected member of the old German aristocracy in the late 1930s, Severina moved up through dirty slums all the way to Germany’s elite playing the part as a house courtesan. There she mingled with and sometimes seduced both diplomats and royalty. She eventually turned her sexual targets to members of the German High Command.

Before the outbreak of World War II her usefulness as a Host came to an end. The upstanding citizen who claimed her, fearing certain repercussions due to her ancestry, ordered his servants to poison her. They left her for dead somewhere in the countryside. Severina woke up later in what she was sure was Hell.

What does your character fear?

Obscurity, and being set to "lesser" tasks.

What are your character's goals?

To one day own an estate in Germany, with numerous house servants and nobleman friends.

If your character could be an animal, which one would it be?

Severina sometimes fantasizes about being an Eagle.

What is your character's dearest wish?

Notoriety and recognition. Severina is driven by pride and hopes not only to be the center of attention, but for those around her to be grateful for the fact.

Why is your character here?

Severina was left for dead in a field in the countryside, although the poisons she ingested didn't quite do the trick. She woke up disoriented, vision blurred and head spinning, making a start through the mud of the field only to trip and fall, and fall.

If your character had a tattoo, or another one, what would it be?

Severina would never get a tattoo, but if she was absolutely forced to, she would get the Brandt house seal on her lower back (so it's out of sight).

If your character could have any superpower, what would it be?

She sometimes thinks it would be nice if she could summon fire from her hands when she's cooking something, or maybe just be very warm to accommodate guests…

What is your character's greatest weakness?


What is your character's greatest strength?

Perseverance, optimisim. Due to her making her own fate before Tamlin, Severina is capable of carrying on through grim situations despite bleak odds.

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