Ricky Tazia


  • Player: ChuggyPig
  • Nature: Pessimistic
  • Demeanor: Laid Back, couldn't-care-less
  • Concept: A strong psychic who only has control over his lucky penny
  • Faction: House Native
  • Age: 26
  • Sex: Male
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7


Physical 2nd Mental 1st Social 3rd
Strength 2 Perception 2 Charisma 1
Dexterity 3 Intelligence 4 Manipulation 2
Stamina 3 Wits 4 Appearance 3


Talents 1st Skills 3rd Knowledges 2nd
Alertness 2 Animal Ken 0 Computer 1
Athletics 0 Crafts 0 Enigma 2
Brawl 1 Technology 2 Investigation 0
Dodge 2 Etiquette 0 Law 1
Empathy 0 Firearms 0 Linguistics 1
Expression 1 Melee 1 Medicine 0
Intimidation 1 Performance 0 Occult 3
Leadership 0 Repair 1 Politics 0
Streetwise 3 Stealth 1 SCPs 1
Subterfuge 3 Survival 0 Science 0



Crude: 1 Point. Blunt can be one thing, but you are downright vulgar. You are at +1 difficulty when dealing with any situation that requires tact or social grace.

Superstitious: 1 Point. You have a set of superstitions that you have to follow. These need to be outlined on your character sheet. You are at +1 difficulty to any roll immediately after violating a superstition.


Telekinesis: 5 points per level (15 points, Level 3)
Restrictions: None.
Willpower Cost:1 for anything you have to roll for, 0 for purely cosmetic uses.
Description: You can lift things… with your mind! Or maybe you have control over magnetic fields? Whatever it is, you can make things move at a distance, by rolling intelligence + telekinesis. You can take this power up to four times. Ricky is an extremely strong psychic, but only has telekinetic control over his lucky penny.

Just Lucky I Guess: 4 points
Prerequisites: None
Restrictions: None
Willpower Cost: 0
Description: Any dice rolled always come up the result Ricky wants. This only effects IC dice, not CROMs dice.


Olive skin, black curly hair, dark brown eyes. Italian, and looks it. Average build, not strong, but not weak either. Usually wears a purple ripped T-shirt, baggy jeans and a leather jacket.

Ricky can speak English and Italian.

He is also quite superstitious, and tends to rub his penny between his forefinger and thumb for 'luck'. When he hasn't been in contact with his penny for a while, he quickly gets anxious.


Ricky had his penny as long as he could remember. At first it had irritated him, a tiny little curse. He would chuck it far into the sea, turn around, and there it would be, sitting on the sand. He'd put his hands in his pockets, and his fingers would rub against that small metal disc. He ignored it for years, tossing it away whenever he saw it, trying to not let it affect his life too much.

However, that was when he found he could control it. He'd hover it above his palm, in the seclusion of his room, testing his powers. For years he worked in secret, and found that his powers where exceptional; if he clenched the coin in his fist, he found he could levitate slightly. In an unfortunate incident he discovered that his coin could be shot straight through both sides of a car, leaving a small penny-shaped hole in both doors.

When walking to the shop one day, he heard a voice call out from an alley. "Oi guvna, yeah, you, come 'ere, got somethin' ta show ya." Ricky moved the penny to his hand, just in case this was some form of mugging, but before he knew it, he'd tripped, fallen, and landed in the House.

Total Freebie Points: 21 + 2 Hooks = 23

How I Spent My Freebie Points:

15 points on Telekinesis, 4 points on THAW, 4 points on an extra Willpower

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