Miller Turlim

Name: Agent Miller Turlim
Concept: A vengeful Agent.
Faction: Foundation
Physical Health: 6/6
Mental Health: 8/8

Skills: (Spend 10 points among any number of skills, to a maximum of 6 per skill. The skills can be anything)

Precision: 4 (Is a very good shot)
Keen eye: 4 (Has a good eye when searching for clues and such)
Deductive reasoning: 3 (Good at figuring things out)


*Baretta 9 Milimeter Handgun — +1 to Precision

*Magnifying Glass — +1 to Keen eye


Hook: Struggling Alcoholic: -1 when in situations that involve a strong resolve and refusal skills.

History: After Miller's best friend went M.I.A after being assigned to the Tamlin House, Miller knew the only way he was going to get information was if he found it for himself. Miller has a tendancy to stand by the expression "If you want something done right, you have to do it yourself".

Fears: Wandering for hours, only to realize he's not progressing anywhere.

Goals: Find his friend, or at least find out what happened to him.

Animal: He would be a mother bear, because he is very protective of the people he cares about.

Dearest wish: To live in a world without all of this Chaos, his more realistic wish: find his friend, alive.

Why is Miller here: To find his friend, and if he can, find answers.

Tatoo: If Miller had a tatoo, it would be of a vail of acid being poured on the bible.

Superpower: If Miller coul have an superpower, it would be the ability to walk through walls.

Greatest weakness: He could never harm anyone he cared about, or their likeness.

Greatest strength: Learned everything he knows from his uncle, a former Detective.

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