Jaime Blackwood

Name: (Jaime Blackwood)
Concept: (Wanderer, trapped in the house until he recovers an artifact.)
Faction: (House Native)
Physical Health: 7
Mental Health: 7
Unspent XP: 0
Spent XP: 5

Skills

Wanderer: 4 (Noticing things, Getting places, Using the terrain, Banjo)
Nonbasic Training: 5 (Fistfighting, Improvised weaponry, Physical endurance)
Levelheadedness: 3(Staying calm, Defusing situations, Talking things out)

Inventory

Weapons:

  • Tough Gloves — +1 to Nonbasic Training

Equipment:

  • Handmade Boots — +1 to Wanderer

Belongings:

  • Hebrew Scroll — Found in a golden chest with animate golden haw figures. As-yet undeciphered.
  • Cowboy Hat — Recovered from a collapsed skeleton in a shifting desert room. Extra jaunty.
  • 30-String Guitar — A gift from a drum-playing Jamaican corpse.

Perks (Perks are earned)

Hooks

  • Claustrophobia: -1 penalty to all rolls when in cramped quarters.

History
Jaime grew up on a farm, and learned rather quickly that he didn’t want to stay on one. When he was old enough to do so, he moved to a city, and learned rather quickly that he didn’t want to stay there either. What he enjoyed was leaving them, so he made leaving places into his life. Jaime wandered across America, hitchhiking and performing odd jobs when he had to, providing they were of the temporary sort.
Unfortunately, one job ended up with him being the unexpected fall guy for a professional killer. That same killer visited him in jail, with an offer. If Jaime found a certain artifact for him, the killer would turn in evidence to guarantee an acquittal, deal with any trouble due to his apparent jailbreak, and give him enough money on the side to last a lifetime. Jaime agreed.
Three days later, he opened a door and stepped into the Tamlin house.
Jaime is 31 years old, with sandy blonde hair and the slightly grizzled look of someone who doesn’t shave often enough. He is 6” tall, and smells faintly of sandalwood cologne. People often think that he looks like a farmhand.

What does your character fear?
Being trapped or held immobile.

What are your character's goals?
Find a specific artifact, then return to the world and his old life.

If your character could be an animal, which one would it be?
A swift.

What is your character's dearest wish?
To be free to wander again.

Why is your character here?
In order to find a certain artifact and earn his freedom.

If your character had a tattoo, or another one, what would it be?
A swift, on his shoulder.

If your character could have any superpower, what would it be?
Flight.

What is your character's greatest weakness?
His compulsion to keep moving and to avoid responsibility and commitment.

What is your character's greatest strength?
His insight into situations and his ability to adapt.

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