Two

Basics:

  • Player: Vorcha
  • Nature: Curious
  • Demeanor: Friendly
  • Concept: Animated Mannequin
  • Faction: GOI
  • Age: 3
  • Sex: N/A
  • Willpower:7
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical 2 Mental 1 Social 3
Strength 2 Perception 3 Charisma 3
Dexterity 3 Intelligence 4 Manipulation 1
Stamina 3 Wits 3 Appearance 2

Abilities:

Talents 1 Skills 2 Knowledges 3
Alertness 2 Animal Ken 2 Computer
Athletics 2 Crafts Enigma 3
Brawl 2 Technology Investigation 2
Dodge 3 Etiquette Law
Empathy 1 Firearms Linguistics
Expression 3 Melee 2 Medicine
Intimidation Performance 3 Occult 2
Leadership Repair Politics
Streetwise Stealth SCPs
Subterfuge Survival 2 Science

Perks:

Acute Hearing: 1 point. One of your senses is working overboard. You are at -2 difficulty to rolls invoking that sense. May be taken multiple times. Not that have an acute sense also makes you more susceptible to attacks that focus on those senses.

GOI Operative: 2 points. Are We Cool Yet?: Performance and Expression difficulty -1

Hooks:

Mute: 4 Points. You are completely incapable of speech.

Blind: 6 Points. You cannot see at all. You automatically fail any roll where sight is required.

Pacifist: 5 points. (Not added to freebie points) You absolutely despise fighting. You must make a willpower roll difficulty 8 in order to take a violent action of any kind, or be overcome by your conscience.

Powers:

Telepathy: Level 2 (8 points)
Prerequisites: None
Restrictions: None
Willpower Cost: 1 if non consensual, zero if the recipient is consenting.
Description: By rolling intelligence + Telepathy, you can read peoples minds, and send messages to them.

The House Always Wins: 12
Prerequisites: None
Restrictions: None
Willpower Cost: Variable
Description: The House sometimes changes people, in weird and unusual ways. If you take this power, you can put as many points as you want into it. Then, after the rest of your character creation is done, Bright will use those points to add a new and original power or powers to your character. They may relate to your character, or be completely unusual, but that's the risk you take.

Description:

5'9" A stark white mannequin with the number '2' painted on its face, capable of changing the '2' into various emotes. Otherwise has a featureless face, save for a nose and two ears.

Background:

Two was a mannequin at a museum on display as part of a 'Human Nature' series of sculptures representing human nature. Two had been posed to represent curiosity. One night at the museum, a group of teens broke into the museum and carved 'Are we cool yet?' on Two's left calf. During the next presentation Two had apparently animated and attempted to 'speak' to the audiences mind, resulting in several cases of insanity.

Two was packaged up and put in storage. After three years of silence, someone opened the crate and led Two to a strange door, which led to the House. Two didn't try escaping, but rather tried to learn about everything he could.

Total Freebie Points: 21 + 10 Hooks = 31

How I Spent My Freebie Points:

-8 for 2 WP
-3 for perks
-8 for level 2 Telepathy
-12 for THAW

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