Trinity

Basics:

  • Player: Maddy
  • Nature: Momma Bear
  • Demeanor: Thinker, Rough Around the Edges
  • Concept: Kind of a Tamlin…Or Tamlin is related to her…it's complicated.
  • Faction: House Native
  • Age: 22
  • Sex: Female
  • Willpower: 6
  • Physical Health: 7
  • Mental Health: 7
  • XP: 0

Attributes:

Physical 2nd Mental 1st Social 3rd
Strength 2 Perception 3 Charisma 2
Dexterity 3 Intelligence 4 Manipulation 1
Stamina 3 Wits 3 Appearance 3

Abilities:

Talents 2nd Skills 1st Knowledges 3rd
Alertness Animal Ken 2 Computer
Athletics 3 Crafts Enigma 2
Brawl 3 Technology Investigation
Dodge 4 Etiquette Law
Empathy Firearms 51 Linguistics
Expression Melee 3 Medicine 4
Intimidation Performance Occult 2
Leadership 2 Repair Politics
Streetwise Stealth SCPs
Subterfuge Survival 3 Science

Perks:

Natural Leader: 1 point. People listen to Trinity. She is at -1 difficulty when giving orders, or commanding people around.

Ambidextrous: 1 point. Trinity may use either hand equally well without penalty.

House Native: 4 points. Trinity's been in the House for a while, and she has a certain sense about it. She has a better then even chance of figuring out if a room is dangerous, and for some reason, she always perks up when you enter a room with an artifact. Make sure the GM knows you have this perk. You are also known to other House Natives.

Hooks:

Short Temper: 1 Point. Trinity has a hard time dealing with things when they don't go her way. After failing a challenge, she must make a willpower challenge to not go off.

Powers:

Description:

Trinity has dark brown hair in a short asymmetrical bob, and dark green eyes. She's fairly muscular, and wirey, like she's been outdoors a lot. She's of average height, no tattoos or notable scars, and wears torn jeans, olive t-shirt with a cartoon bulldog on it, combat boots and Oakley sunglasses.

Background:

Trinity was on her way to visit her parents when she happened across a temporal anomaly. Everything seemed to be happening all at once, time stretching out infinitely on every plane. Eventually it became too much for the woman, and she lost consciousness. When she woke up, she found herself in a place of her childhood bedtime stories.
She wandered for days, lucky enough to still have her back back, emergency first aid kit, and her gun. Finally, a group from the common rooms happened into the room she was in, and led her back to safety. Now she's just enjoying what she can, some how feeling like she's not really here, but everything still matters.

She speaks Canadian French, American Sign Language and English.

Total Freebie Points: 21 + 1 Hook = 22

How I Spent My Freebie Points:

Ambidexterous - 1
House Native - 4
Firearm Specialization - 1
Willpower - 8
Dodge - 4
Leadership - 3
Natural Leader - 1

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License