Sherlance Colmes

Basics:

  • Player: Ragazzo
  • Nature: Inquisitive, Gentlemanly, Silly
  • Demeanor: The Fool
  • Concept: Displaced Mentally Addled Real Fake Detective
  • Faction: TRUTH
  • Age: 23
  • Sex: GentleMAN
  • Willpower: 4
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical:

  • Strength: 3
  • Dexterity: 4
  • Stamina: 3

Social:

  • Charisma: 3
  • Manipulation: 2
  • Appearance: 3

Mental:

  • Perception: 3
  • Intelligence: 1
  • Wits: 2

Abilities:

Talents:

  • Alertness: 4
  • Athletics: 3
  • Brawl:
  • Dodge: 4
  • Empathy: 1
  • Expression:
  • Intimidation:
  • Leadership:
  • Streetwise: 3
  • Subterfuge:

Skills:

  • Animal Ken:
  • Crafts:
  • Technology:
  • Etiquette: 5
  • Firearms:
  • Melee: 5
  • Performance:
  • Repair:
  • Stealth:
  • Survival:

Knowledges:

  • Computer:
  • Enigma: 5
  • Investigation: 5
  • Law:
  • Linguistics: 1
  • Medicine:
  • Occult:
  • Politics:
  • SCPs:
  • Science:

Perks:

None

Hooks:

None

Powers:

None

Description:

fGrE9.jpg
Colmes

Background:

There are, or rather will be, lengthy, and titillating accounts of Colmes' adventures written, by himself, at some point, but for now, suffice it to say that our Detective, a young man, in his early twenties, highly renowned in his 'home' back during Victorian Era for his dauntless pursuit of the truth(and lost cats, birds, and the sad cases of many birds what turned out to be lost to cats)behind all manner of mystifying mysteries. His search, and definitely not bumbling led to him finding a way into the Tamlin House. Finding an exit however…

Total Freebie Points: 21 + 0 Hooks = 21

How I Spent My Freebie Points:

Abilities. No powers, perks, hooks, or increased attributes.

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