Molly Sparks

Basics:

  • Player: PetraCore
  • Nature: Bitter
  • Demeanor: Charismatic
  • Concept: Wild West Outlaw
  • Faction: House Native
  • Age: 32
  • Sex: F
  • Willpower: 4
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical Mental Social
Strength 2 Perception 4 Charisma 5
Dexterity 1 Intelligence 1 Manipulation 4
Stamina 3 Wits 3 Appearance 0

Abilities:

Talents Skills Knowledges
Alertness 2 Animal Ken 0 Computer 0
Athletics 0 Crafts 0 Enigma 0
Brawl 0 Technology 0 Investigation 0
Dodge 1 Etiquette 0 Law 2
Empathy 2 Firearms 5 Linguistics 0
Expression 0 Melee 0 Medicine 2
Intimidation 4 Performance 0 Occult 0
Leadership 5 Repair 0 Politics 3
Streetwise 4 Stealth 1 SCPs 0
Subterfuge 3 Survival 3 Science 0

Perks:

Natural Leader: 1 point. People listen to you. You are at -1 difficulty when giving orders or commanding people around.
Way with Words: 1 point. You know what to say, when. You are at a -2 difficulty when using Expression or Performance to influence people.
Acute Sense (Sight): 1 point. One of your senses is working overboard. You are at -2 difficulty to rolls invoking that sense. You must specify which sense you take. May be taken multiple times. Not that having an acute sense also makes you more susceptible to attacks that focus on those senses.

Hooks:

Disfigured: 4 Points. You have a cleft lip. Your Appearance is 0, and cannot rise above that.
Speech Impediment: 1 Point. You have a lisp due to your cleft lip. You are at +1 difficulty to all social rolls that involve speech.
Poor Hearing: 1 Point. Your hearing just isn't that good. For one point this can be corrected with a hearing aid. You are at +1 difficulty to all hearing related tests.

Powers:

The House Always Wins: 5 points
Prerequisites: None
Restrictions: None
Willpower Cost: Variable
Description: The House sometimes changes people in weird and unusual ways. If you take this power, you can put as many points as you want into it. Then, after the rest of your character creation is done, Bright will use those points to add a new and original power or powers to your character. They may relate to your character, or be completely unusual, but that's the risk you take.

Description:

Molly's most notable feature is the unilateral complete cleft in her lip going up to her left nostril. Even without that, however, she's rather plain looking, with a strong jaw, a hawk nose, and mousy brown hair. Her eyes, however, are a rather striking shade of gray. She's tall with a solid build.

Background:

Molly was born to well-off merchant parents in 1861. Almost dying as a baby due to her cleft lip, she pulled through and ended up being a healthy child. She ran away as a teenager, and ended up in desperate poverty. Turning to crime in order to eat, she discovered she had a natural talent for leadership if not for crimes of stealth, and was soon leading a gang of minor criminals.

Over a decade later, the Bad Egg Bunch was no longer a minor gang, and Molly's luck had run out. She was sold out by one of her own men, and ended up in a shootout with lawman while most of her gang was away on a job. Her gun jamming at a critical time, Molly found herself the not-so-proud owner of a brand new bullet in the gut, and passed out from the shock and pain. When she woke up, she was in the Tamlin House, mysteriously healthy but possessing a hole in her clothing where the bullet had torn through. Determined to escape from the House and get revenge on those who wronged her, Molly set out to see what she could learn…

Total Freebie Points: 21 + 6 Hooks = 27

How I Spent My Freebie Points:

-1 Point Natural Leader = 26
-1 Points Way With Words = 25
-1 Point Acute Sense = 24
-3 Points Empathy = 21
-1 Point Dodge = 20
-10 Points Intimidation = 10
-5 Points Leadership = 5
-5 Points THAW = 0

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