Mara McKinley


Player: Lucien
Nature: Self reliant, Passionate, Calculating
Demeanor: Blunt, Rude, Direct, Truthful
Concept: Former Irish Republican Army Operative
Faction: Chaos Insurgency
Age: 24
Sex: Female
Willpower: 5
Physical Health: 8
Mental Health: 7



Strength: 1
Dexterity: 3
Stamina: 2


Charisma: 1
Manipulation: 3
Appearance: 4


Perception: 4
Intelligence: 3
Wits: 3

Skills: Primary

Animal Ken:
Firearms: 4
Melee: 3
Performance: 3
Repair: 2
Stealth: 3

Talents: Secondary

Alertness: 2
Athletics: 3
Brawl: 1
Expression: 2
Intimidation: 1
Subterfuge: 2

Knowledges: Tertiary

Investigation: 1
Linguistics: 1
Occult: 3
SCPs: 2


Good Judge of Character: 2 Points. You know a lot about people. You are a -2 difficulty to assessing people.

GOI Operative 2 points. You're a trusted member of a certain group of interest. The Chaos Insurgency: Stealth and Subterfuge

Medium: 2 points. You can see and talk to spirits.


Crude: 1 Point. Over the years, Mara has become. You are at +1 difficulty when dealing with any situation that requires tact or social grace.


Telepatyh: level 2
Willpower Cost: 1 if non-consensual, zero if the recipient is consenting.
Description: By rolling intelligence + Telepathy, you can read peoples minds, and send messages to them.


Short, flaming red hair, ivory skin, sharp blue eyes. Mara, though young, is ragged from years of fighting in the streets. At 6'1, she towers over most, a muscular body on a lanky frame. Her posture is to stand tall, full of pride, never shrinking away. She dresses for the need of the job with little regard to looks, often in a faded green coat and pants. She wears a leather pistol holster and equipment harness. Her thin nose and sharp facial features have become worn over the years. A long vertical scar runs down her left cheek.

ira-freedom-fighter-1970s.png?w=500Mara in an early conflict


Mara grew up in Northern Ireland, taking after her parents she soon became an Irish nationalist, taking out her anger for her British rulers in the many heated battles and assassinations of the day. She first began to discover her powers in these riots and battles. Hearing the thoughts and plans of her enemies, she both found, and eliminated them each time, seeing their spirits leave their corporeal form. She soon became high on the list of regional "terrorists", gaining reputations as the telepath no man could catch. Fame and infamy painted her as the Celtic medium no Brit would ever catch until finally, the rumors reached the Chaos Insurgency. After incarceration by multiple Agents aided by telepaths, they gave her an ultimatum: die, or join their cause.
Though they were militant like her, Mara had many disagreements and fights with her newfound "comrades". Though highly experienced, she was becoming more of a liability than an asset. And so the decision was made to send her to the Tamlin House for investigation and artifact recovery. Here she would be out of the way and, if she did die, little would be lost.

Total Freebie Points: 21 + 1 Hooks = 22

How I Spent My Freebie Points:

Telepathy Lv 2 (8)
Rised Physical Health 1 (7)
Bought 3 perks (7)

- ALICE Backpack
- Beretta 9mm Pistol (Six Magazines)
- .445 Webley Revolver (24 Rounds)
- Combat Knife
- One Bandage Roll
- Two Morphine Needles
- Two Waterproof Flares
-Wireless Radio
- Canteen

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