Mago

Basics:

  • Player: Scantron
  • Nature: Cynical
  • Demeanor: Tired
  • Concept: Ex-genie
  • Faction: House Native
  • Age: Millennia
  • Sex: Male
  • Willpower: 6
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical 3rd Mental 1st Social 2nd
Strength 1 Perception 2 Charisma 3
Dexterity 4 Intelligence 5 Manipulation 4
Stamina 1 Wits 3 Appearance 0

Abilities:

Talents 1st Skills 3rd Knowledges 2nd
Alertness Animal Ken 4 Computer
Athletics Crafts Enigma 4
Brawl Technology Investigation
Dodge 5 Etiquette 3 Law
Empathy 2 Firearms Linguistics
Expression Melee Medicine
Intimidation 3 Performance Occult 5
Leadership Repair Politics
Streetwise Stealth SCPs
Subterfuge 3 Survival Science

Perks:

Hooks:

Marked: 3 Points. The Genie Patriarch is not all too happy with Mago leaving the family business, and is just waiting for a chance to rope him back in.

Disfigured: 4 Points. Mago's face looks like it's made out of melted wax. Also, he's three feet tall and green. His appearance is zero and cannot rise above that.

Lustful: 2 Points. You like sex, a lot, and generally make rather poor choices in doing so. Other people are at -2 difficulty to seduce you.

Powers:

Illusions: 8 points
Prerequisites: None
Restrictions: None
Willpower Cost: 1, if it affects a scene, 0 if just used for light rp.
Description: User can create fantastic illusions, that fool all sense but touch.

Fictional Structures: 8 points
Prerequisites: Illusions
Restrictions: None
Willpower Cost: DM decision.
Description: With an effort of will, you can make an illusion solid for a scene. The more complicated an illusion, the more will it costs. A sword might cost one will, a gun two, and a firebreathing dragon would be at least seven.

Reincarnation: 6
Prerequisites: None
Restrictions: None
Willpower Cost: N/A
Description: Mago is a member of a seven-entity cycle that has become entangled with one another metaphysically due to their simultaneous entry to the House, taking each others' places in a cycle.

If Mago suffers a physical death (that is, his Physical Health drops below 0), his body will vanish, and in his place will appear Walter Boardman. Mago does not recover Mental Health over time, as it is a fundamentally unstable arrangement. If a character with Reincarnation suffers a mental death, they are removed from the cycle and cease to exist.

Description:

Mago is about three feet tall, dark green, and slouches a bit. His face looks like it was a wax model that melted — it's a wonder how he sees, smells, speaks, etc. He speaks with an utterly unidentifiable accent.

Background:

Mago used to be a genie — sit in a lamp, grant three wishes to whatever asshat rubbed it, can only leave if they use a wish to free you. One day, he got tired of it, and looked through the genie handbook. It seems that in exchange for the majority of his powers, and his ability to exploit the wording of a particular drunken wish, Mago was able to free himself without waiting for someone generous enough to use a wish on him. His father, the Genie Patriarch, did not approve of this, and banished him from the World proper to the Tamlin House until he could decide how to get him back in the fold. He got merged with six other entities upon entry, becoming one of many in a reincarnation cycle.

Total Freebie Points: 21 + 9 Hooks = 30

How I Spent My Freebie Points:

-8: Illusions
-8: Fictional Structures
-8: +2 Willpower
-6: Reincarnation

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