Lin Yang


  • Player: Scantron
  • Nature: Seriously scarred bitch
  • Demeanor: Irritable bitch
  • Concept: Burglar/Alchemist
  • Faction: House Native
  • Age: 28
  • Sex: F
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7


Physical 2nd Mental 1st Social 3rd
Strength 3 Perception 3 Charisma 1
Dexterity 3 Intelligence 4 Manipulation 2
Stamina 31 Wits 3 Appearance 3


Talents 1st Skills 3rd Knowledges 2nd
Alertness 2 Animal Ken Computer
Athletics 22 Crafts Enigma
Brawl 2 Technology Investigation
Dodge 1 Etiquette Law
Empathy Firearms Linguistics 1
Expression Melee 3 Medicine
Intimidation 3 Performance Occult 4
Leadership Repair Politics
Streetwise 4 Stealth 4 SCPs
Subterfuge Survival Science 4


  • Acute Sense: Touch Your sense of touch is working overboard. You are at -2 difficulty to rolls invoking that sense.3


  • Poor eyesight 1: Your vision is failing you. This is corrected with eyeglasses. You are at +1 difficulty for all vision related tests.4 NOTE: Lin does not have eyeglasses.
  • Low alcohol Tolerance: 1 Point. Someone opens a beer in the room and you get dizzy. You get drunk REALLY easy.5
  • Aphophobia (mental disorder): You have an extreme, irrational fear of being touched. Anyone or anything doing so will provoke a flight or fight response, or if neither are possible, pretty much a total breakdown.6


Alchemy 2:7
Prerequisites: Intelligence 4 or greater
Restrictions: None
Willpower Cost: 1, ahead of time.
Description: You are an expert in making potions of all sorts. Each level allows you to learn two new potions or poisons. Please talk to Bright about exactly what kind of potions you can make. Generally, you can only affect something up to your level in Alchemy, such as a potion of Strength granting +3 to strength for a limited period, if you have Alchemy 3.


  • Iron and claws8 (+2 Strength)
  • lucky powder9 (+2 temporary Willpower)
  • golden lenses10 (+2 Perception)
  • monstrous visage face paint11 (+2 Intimidation)


28 years old, Asian descent, 5'5", strong build, black hair haphazardly cut short.


From Beijing, grew up in poverty, crappy part-time job as a stage magician, supplemented it with burglary. Needs glasses but could never afford them. Naturally highly intelligent, learned things as she went along.

While robbing an estate outside of Beijing, Lin acquired some strange scrolls. She was spotted by the owner as she was leaving the house, and he started chanting under his breath. She beat him to death and left. Looking over the scrolls later, she found that they contained mostly decipherable instructions for alchemy. She began to hear the chanting in her head, however, and she realized that it was a curse. She died a painful death, but woke up in the Tamlin House, with the scrolls.



  • Lots of mostly empty jars of various substances.
  • A jar of thick, salty water from Room 640. Useful as a suspendant to keep things from mixing too soon.
  • A half-glass of ethanol from The Drunk.
  • Charcoal
  • A mercury + sulfur ==> gold setup that, when complete, will make about 71 grams of gold (~$3700 market value). Roughly 50 grams of gold.
  • A jar of red liquid that may be hallucinogenic. From Room 914.
  • A crystal from Room 311.
  • A jar of gold from Room 311.
  • The potions listed above, along with materials to make more.


  • Anyone doing anything can technically be classified as alchemy, as they produce anomalous effects. However, in virtually all circumstances, any results of such alchemy are both extremely weak and highly limited in scope. Those who are classified as alchemists are simply those who know how to produce non-trivial alchemical results.
  • Most alchemical processes operate at about 10% efficiency, as a rule of thumb- that is, if you put in a kilogram of materials into something, you should get about 100 grams of product out of it. This applies more to mixtures than to constructs, though.

Future Potions (Lin doesn't have these yet but will when she gets the XP):
Lesser Immortality Mixture: +3 recovered physical health when drunk
Lightning Broach: +3 to dodge when worn



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