L4W

Basics:

  • Player: Gara
  • Nature: Protective
  • Demeanor: Helpful
  • Concept: Robotic Sheriff
  • Faction: Foundation
  • Age: 5
  • Sex: Male
  • Willpower: 7
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical 2 Mental 1 Social 3
Strength 3 Perception 5 Charisma 4
Dexterity 1 Intelligence 4 Manipulation 1
Stamina 4 Wits 1 Appearance 0

Abilities:

Talents 2 Skills 1 Knowledges 3
Alertness 5 Animal Ken Computer
Athletics Crafts Enigma
Brawl 4 Technology Investigation 4
Dodge Etiquette Law 3
Empathy Firearms 51 Linguistics
Expression Melee Medicine
Intimidation Performance Occult
Leadership Repair 3 Politics
Streetwise Stealth SCPs
Subterfuge Survival 5 Science

Perks:

Acute Sense:(Sight) 1 point. One of your senses is working overboard. You are at -2 difficulty to rolls invoking that sense. You must specify which sense you take. May be taken multiple times. Not that having an acute sense also makes you more susceptible to attacks that focus on those senses.

Acute Sense:(Hearing) 1 point. One of your senses is working overboard. You are at -2 difficulty to rolls invoking that sense. You must specify which sense you take. May be taken multiple times. Not that having an acute sense also makes you more susceptible to attacks that focus on those senses.

Hooks:

Honest to a fault: 2 Points. You have a real hard time telling anything BUT the truth, and are at +2 difficultly to lie to people.

Bad Liar: 1 point. You are just horrible at deceiving people. You are at +1 difficulty to any attempts to lie.

Disfigured: 4 Points. L4W was not designed to be aesthetically pleasing. Your Appearance is 0, and cannot rise above that.

Crude: 1 Point. Blunt can be one thing, but you are downright vulgar. You are at +1 difficulty when dealing with any situation that requires tact or social grace.

Gambling Addict: 1 Point. You can't help it, you just plain love to gamble. When placed in a position where a bet is to be made, you must make a willpower roll to not give in to it.

Powers:

Flight: 5 points
Prerequisites: None.
Restrictions: None.
Willpower Cost: 0
Description: L4W came equipped with a jetpack integrated into him.

The House Always Wins: 22
Prerequisites: None
Restrictions: None
Willpower Cost: Variable
Description: The House sometimes changes people in weird and unusual ways. If you take this power, you can put as many points as you want into it. Then, after the rest of your character creation is done, Bright will use those points to add a new and original power or powers to your character. They may relate to your character, or be completely unusual, but that's the risk you take.

Description:

L4W is a 6'0 robotic man. He wears a button up shirt and jeans, along with his hat. His entire body is made of metal, with a dull sheen. His face has a small grate where the mouth would be, and his eyes are glass lens, tinted yellow. He has small grates on either side of his face, acting as ears. You can easily hear the hydraulics in his legs as he moves.

Background:

L4W was created as a part of a initiative by the Foundation in his world to protect and police the wild west-esque regions. After a few years of service, the band of outlaws called the Snakes took a interest in the town he worked and lived in. Eventually, the Snakes got tired of him, and kidnapped him from the town and took him to a abandoned mine. After beating him, they left him there. L4W, accidentally wandering deeper into the mine, came across a door. He opened it, and stumbled into the House.

Total Freebie Points: 21 + 10 Hooks = 30

How I Spent My Freebie Points:

Acute Sense-2
Proficiency-1
Flight-5
THAW-22

Possessions:

Star-Shaped Sheriff's badge
Law Maker- A Foundation prototype hand held laser weapon, which looks like a revolver. Mounted inside L4W's right thigh where it is charged.
Cowboy Hat

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