Kerecsen Vidor


  • Player: Verreaux
  • Nature: Judge
  • Demeanor: Curmudgeon
  • Concept: The Future Looms Before You (And the Truth Can Hurt)
  • Faction: House Native
  • Age: 37
  • Sex: M
  • Willpower: 4
  • Physical Health: 8
  • Mental Health: 7


Physical: Primary

  • Strength: 5
  • Dexterity: 1
  • Stamina: 4

Social: Tertiary

  • Charisma: 1
  • Manipulation: 4
  • Appearance: 1

Mental: Secondary

  • Perception: 4
  • Intelligence: 2
  • Wits: 2


Talents: Primary

  • Alertness: 2
  • Brawl: 4 - Specialization: Brass knuckles
  • Intimidation: 3
  • Subterfuge: 4

Skills: Tertiary

  • Etiquette: 2
  • Performance: 5

Knowledges: Secondary

  • Enigma: 3
  • Investigation: 2
  • Occult: 4


  • ** Good Judge of Character (2): Kerec has made a career out of fortune-telling, and people-reading is no small part of that. Being able to understand what a portent might mean by being able to understand the person it's about is no small help, nor is it a disadvantage to be able to play to your audience.
  • ** Medium (2): Between his skill, his study, and his experience, contact with the supernatural world comes easily to Kerec. He can recognize and communicate with spirits without unusual effort.
  • ** Religious Devotion (2): All powers have origins, and all signs come from somewhere. Kerec believes in a guiding hand of spirituality, connecting portents and omens with events and actions. Divination itself is a form of worship to it, appeasing it and asking for clarity as well as examining its work. Fate is a powerful force, and one to be treated with respect.
  • ** Huge Size (4): Kerec is bigger than the average big person. He is very large. Extremely large. Huge, even.


  • ** Superstitious (1): You don't look into the occult and see things looking back without starting to learn some of the protections. Nothing in front of a mirror will stay a secret, even thoughts. Birds are spies and thieves, and not to be trusted. If they steal a thread of clothing or strand of hair, they carry a piece of the owner away with it. If Kerec suspects that a bird might have gotten away with a thread, he must perform a ritual to separate himself from it, and will be nervous and suspicious until this is complete. Whenever reflective surfaces are present, Kerec will never assume privacy, and will not accept anyone else's attempts to make him act in confidence.
  • ** Bulky (2): Kerec is very large. His detailed maneuvering and comfort in normal-size environments is compromised, and he cannot fit through small spaces. Doorways are awkward, bar stools are precarious at best, and the average bed is desperately insufficient. Stealth is right out.
  • ** Marked (3): Something doesn't like Kerec's prying into its affairs, and it makes sure that most of the supernatural world knows it. Kerec's glasses will occasionally reflect green reptilian eyes looking through them, and those same eyes will flicker in and out of mirrors and other reflective surfaces near him. When he uses his Divination power, any surface that might reflect will be crowded with them.


  • ** Divination x3 (15): Divination is the power to perform rituals and ask questions of the guiding hands of the universe and the intentions of fate. At the cost of one Willpower point, Kerec can perform a ritual of his choice (card readings, pool gazing, casting wands, etc…) and use it to attempt to learn something useful or important. He must be able to perform the ritual in relative peace, and if the question is being asked by another person they must participate. (Perception+Divination roll, Difficulty 7 for past/present, 8 for future).
  • ** Divination specialization: Reading the Bones. Kerec specializes in the ritual of reading cracks and fractures in bones, regardless of the cause of the fracture.


At first glance, someone looking at Kerecsen Vidor might mistake him for a wall. He is, simply, large. Very large. Tall (6'9"), heavy (350 pounds), and generally broad and thick. It's not gut, either. His shoulders are broad even for his height, giving him an almost blocky build. His jaw is solid, his hands are huge, his waist defies any ordinary belt, and his everything he wears down to his shoes has to be custom made. He lumbers when he walks, he looms just by standing there, and he leans forward like a mountain avalanche.

Once someone gets past looking at his size… and that may take them a while… they'll see that he's rather neat and well organized. He wears a dark jacket and business casual slacks, both of good quality - you don't pay for custom tailoring and pick out a cheap look. He wears glasses with gold wire frames over deep green eyes, and his hair is black and kept to a short buzz. A slight scowl is almost a perpetual feature on his face, and steepled fingers seem to be automatic whenever he sits or leans. His voice is deep, with a natural rumble in it, and he does not do well at speaking softly or gently.


Kerecsen is a fortune-teller, by talent and trade. With discovery and development combined, he learned how to see signs and portents, read clues buried in metaphysical reflection, and follow threads of supernatural causality. He can see secrets in a dark mirror, study a person's life in the palm of their hand, and let the future guide the fall of the cards. However, knowing more about what is than one should is rarely an endearing trait, so he retreated to a professional setting. There, he would only be bothered with such signs as people presented to him - and where people would be as likely to dismiss his knowledge as to pay him any mind. Low-stress and low-pressure, he used his talents to make a decent living, and used his size to ensure that when someone asked him what he saw that they took his answer seriously.

Business was good, and his parlor was successful. Between his talents for divination and his flair for showmanship, he did well for himself, well enough to attract a customer following and develop a reputation. He is not, however, an prophet or oracle, and when once he encountered a customer with a question regarding a serious supernatural issue he was not prepared for the consequences. While his reading was accurate enough, the entity expressed distaste at his inquiry into its affairs. It has thrown trouble his way ever since, from metaphysical annoyances, to visions, to… wait, where is this?

Total Freebie Points: 21 + 6 Hooks = 27

How I Spent My Freebie Points:

-1 Brawl specialization: Brass Knuckles
-2 Religious Devotion
-2 Good Judge of Character
-2 Medium
-4 Huge Size
-15 Divination 3
-1 Divination specialization: Reading bones

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