Hugh Salvaggio


  • Player: PixelWarrior
  • Nature: Carefree, Simple
  • Demeanor: Cocky, Unburdened
  • Concept: Lucky Spy
  • Faction: GRU Division P
  • Age: 27
  • Sex: M
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7


Physical 1st Mental 2nd Social 3rd
Strength 3 Perception 3 Charisma 2
Dexterity 4 Intelligence 3 Manipulation 2
Stamina 3 Wits 2 Appearance 3


Talents 2nd Skills 1st Knowledges 3rd
Alertness 2 Animal Ken Computer
Athletics Crafts 1 Enigma
Brawl 2 Technology 1 Investigation 2
Dodge 4 Etiquette Law
Empathy Firearms 5 Linguistics 2
Expression Melee 2 Medicine
Intimidation Performance Occult
Leadership Repair 1 Politics
Streetwise Stealth 2 SCPs 3
Subterfuge 1 Survival 1 Science


Ambidextrous: 1 point. You may use either hand equally well without penalty. Lets Hugh dual-wield his pistols.

GRU Division "P": Melee and Stealth: Two Points

Forgettable: 2 Points. You are easily forgotten. People have to work hard to remember your name and face, you're just that kinda guy.


Overconfident: 2 Points. You are awesome, and you know it. The DM can add up to three to the difficulty of two rolls a session, as you draw the wrong conclusion about your situation.

Infamy: 2 Points. You are well know in the SCP and GOI community…but for all the wrong reasons. Most people who have heard of you give you a bit of a wide berth and will treat you shabbily because of it.

Gambling Addict: 1 Point. You can't help it, you just plain love to gamble. When placed in a position where a bet is to be made, you must make a willpower roll to not give in to it.

Bad Liar: 1 point. You are just horrible at deceiving people. You are at +1 difficulty to any attempts to lie.


Luck: Level 2: 8 Points
Prerequisites: None
Restrictions: None
Willpower Cost: 0
Description: You may ignore up to your level in 1's each session. You may take this as many times as you can pay for.

Unluck: 7 points
Prerequisites: Luck
Restrictions: None.
Willpower Cost: 1
Description: Instead of simply ignoring your 1's, you store them, and can unleash them on another character at any point in time.

Luck Deferred: 7 points
Prerequisites: Luck
Restrictions: None.
Willpower Cost: 1 if used by yourself, 2 if passed to someone else.
Description: You may store any 10s you roll, and use them on a later roll. Stored tens do not count towards your success total on your roll. You only pay will power when using saved tens.



Taller caucasian man, always wears tan trenchcoat and keeps variety of weapons hidden in several places. Two pistols in his pant's pockets, and one pistol hidden in his trenchcoat.
- Trenchcoat
- Studded Gloves
- Two Walkie Talkies
- Advanced Tech MagLoader, loads empty mags when not in combat.
- One USP Tactical Pistol(Silenced)
- Dual 96G Elite Berettas
- Knife



Hugh's parents both worked for Stalin to investigate the murders of high profile military generals during the reign of Stalin. They were both just used as an excuse to say that the government was looking into the deaths, even though it was Stalin who ordered it. Hugh was put in an "education" camp by Stalin to create a supposed "super breed" of soldiers at a very young age. Stalin died before Hugh finished the camp, and the next administration cancelled the program. While most of the children were killed, Hugh was taken by GRU, and the newly formed division "P", because of his American heritage, Hugh was sent overseas to investigate an ominously named "Foundation", and their importance in many of the anomalies that GRU found. During a infiltration of an Foundation facility on the west coast, Hugh discovered a door leading to a supposed "Site 67". He entered the door and found himself in the Tamlin House.

-Large number of Foundation members
-1 Serpent's hand member
- 1 Member of AWCY
- 5 GOC members
-1 MC&D patron

Total Freebie Points: 21 + 6 Hooks = 27

How I Spent My Freebie Points:

7: Luck Deferred

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