Frank Gerard

Basics:

  • Player: Mere_Observer
  • Nature: Selfish, Manipulative
  • Demeanor: Conceited, Tough-Guy
  • Concept: Antagonistic Treasure Hunter
  • Faction: GOI (MC&D)
  • Age: 37
  • Sex: Male
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical Mental Social
Strength 3 Perception 2 Charisma 1
Dexterity 4 Intelligence 3 Manipulation 4
Stamina 3 Wits 1 Appearance 3

Abilities:

Talents Skills Knowledges
Alertness Animal Ken Computer
Athletics 2 Crafts Enigma
Brawl 5 Technology Investigation
Dodge 3 Etiquette Law
Empathy Firearms Linguistics 1
Expression Melee 5 Medicine
Intimidation 5 Performance Occult
Leadership Repair Politics 4
Streetwise Stealth SCPs 3
Subterfuge 2 Survival 4 Science

Perks:

Perfect balance: 1 Point. You walk like a cat. You are at -1 difficulty to any rolls involving balance.

Good night Vision: 2 Points. You were always at home in low light areas. You ignore any penalties due to darkness.

Daredevil: 3 Points. You are used to taking great risks. Whenever you are up against overwhelming odds, or just plain stupid actions, you gain an extra die. This only applies to combat if you are outnumbered, or sorely outclassed.

Hooks:

Crude: 1 Point. Blunt can be one thing, but Frank is downright vulgar. Frank is at +1 difficulty when dealing with any situation that requires tact or social grace.

Gambling Addict: 1 Point. Frank can't help it, you just plain love to gamble. When placed in a position where a bet is to be made, he must make a willpower roll to not give in to it.

Infamy: 2 Points. Frank is well know in the SCP and GOI community…but for all the wrong reasons. Most people who have heard of him give him a bit of a wide berth and will treat him shabbily because of it.

Short Temper: 1 Point. Frank has a hard time dealing with things when they don't go his way. After failing a challenge, he must make a willpower challenge to not go off.

Overconfident: 2 Points. Frank is awesome, and he knows it. The DM can add up to three to the difficulty of two rolls a session, as he draws the wrong conclusion about his situation.

Marked: 3 Points. Frank has been touched by something horrible, and it still affects him. Actually, he has been touched by multiple horrible things, one being a demon who took his soul in exchange for the gift of flight, and the other being the strange source of the ritual that put Frank in the Tamlin House. Whether or not it's good that Frank isn't registered on the House's radar is undecided, but him being there uninvited means he won't receive as warm accommodations as the others that were invited. The most apparent and obvious symbol that Frank has been marked is the huge insignia that is burned on both Frank's chest and back, which places him as unexpected…or unwelcome in the house.

Powers:

Flight: 5 points
Prerequisites: None.
Restrictions: None.
Willpower Cost: 0
Description: Frank has been given the gift of flight by a demon. It isn't scientific, no air propulsion or energy projection, but he can still fly!

Tiny Little Men: THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 1
Description: Frank finds that with an effort of will, he can cause a two inch string doll of anyone he is looking at to appear. It resembles the other person only superficially.

Voodoo Daddy: THAW
Prerequisites: Tiny little Men
Restrictions: May not be used without a string doll of the victim.
Willpower Cost: 1
Description: Frank may do one of the following: Take control of his targets actions for one round, or inflict two levels of health damage to the target. The doll may be used a total of three times before it falls apart.

Description:

6' 2"

Franky's Pretty Smile

Frank's Mark

Background:

Frank was born in Portland, Maine. The day after his family took him from the hospital, they went to South Africa. He attended school, making decent grades, and left South Africa after turning 21. He moved back to America, attending college at UCLA. He graduated with a degree in Political Science. He went of the radar a few weeks after that, no records of where he went, and remained missing for years.

He didn't turn back up until a raid on Site-███. He wasn't seen in the raid directly, and wasn't even ever proven to have had anything to do with it, but the circumstantial evidence surround his involvement pointed right to him. He was in fact working with MC&D as a strong man, pressuring Foundation Agents and Operatives into giving out confidential information regarding the attacked sites in particular. While never directly attacking the Foundation, he did grow in infamy after his presence became some what of a bad omen for anyone involved with the Foundation.

On the side of his time with MC&D, Frank took on some what of a hobby of collecting anomalous artifacts that weren't being directly looked for by MC&D. This included treasure hunting, tomb raiding, and even grave robbing; none of which was any problem to Frank. This hobby of his even earned him a straight up curse that granted him flight, an ability that he asked for specifically, and he was given his request from a demon that only wanted one thing in return. Equilibrium. In return for his physical form's freedom, he had to even it out by imprisoning his soul with the demon. Frank agreed anyway, stating "Ain't much of it left anyways. Take it."

Frank's journey to the house was a simple one. Rumors spread through out the MC&D organization of the Tamlin House and it's vast and expanse power. Limitless Power up for the taking. This, of course, spiked Frank's attention. He began his research on how to end up in the Tamlin House without having to cross Foundation personnel, eventually stumbling upon a ritual that would place him there upon request. He began the ritual, but as it went on, he found himself over his head. It cast, or carved rather, an insignia into his torso. The insignia marked Frank deeply, intended to cast away his soul, but without one, the ritual backfired and left Frank with more than he bargained for. It burned through him and, though he had gotten what he requested from the ritual, quickly learned that arriving upon request didn't mean leaving as easily.

And now he's in Room 901. The Furnace. Working.

Total Freebie Points: 21 + 10 Hooks = 31

How I Spent My Freebie Points:

Perfect Balance: 1 (31-1=30)
Good Night Vision: 2 (30-2=28)
Daredevil: 3 (28-3=25)
Flight: 5 (25-5=20)
THAW: 13 (20-13=7)
Ath Boost: 3 (7-3=4)
Subt Boost: 3 (4-3=1)
Ling Boost: 1 (1-1=0)

heading level 6

This is the last character that I will make with the intentions of being an ass in his personality.

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