Ethan Carruthers


  • Player: Heiden
  • Nature: Patient
  • Demeanor: Constantly disheveled, but polite
  • Concept: Power Grounding Conduit
  • Faction: House Native
  • Age: 25
  • Sex: Male
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7


Physical: Tertiary

  • Strength: 1
  • Dexterity: 3
  • Stamina: 2

Social: Secondary

  • Charisma: 2
  • Manipulation: 3
  • Appearance: 3

Mental: Primary

  • Perception: 6
  • Intelligence: 3
  • Wits: 2


Talents: Primary

  • Alertness: 5
  • Athletics: 2
  • Brawl:
  • Dodge: 3
  • Empathy:
  • Expression:
  • Intimidation:
  • Leadership:
  • Streetwise: 3
  • Subterfuge:

Skills: Tertiary

  • Animal Ken:
  • Crafts:
  • Technology: 3
  • Etiquette:
  • Firearms:
  • Melee: 2
  • Performance:
  • Repair:
  • Stealth: 2
  • Survival:

Knowledges: Secondary

  • Computer: 2
  • Enigma: 2
  • Investigation: 4
  • Law: 1
  • Linguistics:
  • Medicine:
  • Occult:
  • Politics:
  • SCPs:
  • Science:


Concentration: 1 Point. You are really good at shutting out distractions. You may ignore any penalties for distractions.


Unlucky: 7 points. You just don't get a break. Any 10s rolled count as ones.

Slow: 3 Points. A quick walking pace is your best all-out sprint. +2 difficulty to stamina or other rolls when they require decisive movement.


The House Always Wins: 25 points
Prerequisites: None
Restrictions: None
Willpower Cost: Variable
Description: The House sometimes changes people, in weird and unusual ways. If you take this power, you can put as many points as you want into it. Then, after the rest of your character creation is done, Bright will use those points to add a new and original power or powers to your character. They may relate to your character, or be completely unusual, but that's the risk you take.

Nuclear Option:THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 0
Description: At will, Ethan can cause his skin to glow a sickly green color. This also emits a form of radiation, causing those within ranges of its light to, very slowly, sicken.

Nuclear Bomb: THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 1
Description: Ethans gaze can literally split atoms, causing small, controlled, nuclear explosions with a 7d10 damage roll. Mushroom cloud optional.

Nuclear Fallout: THAW
Prerequisites: Nuclear Option must be active before activating this power.
Restrictions: None
Willpower Cost: 2 willpower
Description:For three rounds, the glow you give off becomes even brighter. Anyone touching you must roll stamina + survival versus three levels of damage, within arms reach Stamina and survival versus one two levels of damage, and within 10 feet must Stamina+survival versus one level of damage, all at difficulty 8.

Nuclear Winter: THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 0
Description: You don't get cold. Ever. Nor do you take damage from cold based sources.

Nuclear Survivor: THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 0
Description: Ethan has the ability to alter any written number to any other written number.

Nuclear Awesomeness: THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 1
Description: You may turn up to twenty pounds of metal into pure gold with a touch. Anyone within ten feet of you when you do this takes one level of radiation damage.

Mega-Attribute (Perception): 5 points
Prerequistes: Any Attribute at 5
Restrictions: May not be taken more than once for any category. (Physical/Social/Mental) May not be tainted.
Willpower Cost: 0
Description: You are more than human in one specific Attribute. Buying this power increases this attribute to 6.


Ethan is a tall, lanky man of slight build. The most attention-grabbing feature he possesses are his unnaturally bright gray eyes, which often seize onto a seemingly mundane object that he will stare at for minutes at a time before snapping back to reality and continuing on as if nothing had happened. His hair is a dirty blonde, and although clean, seems as if he'd never seen a comb in his life. In keeping with his scruffy appearance, he seems to perpetually wear a five o'clock shadow.


Ethan was an odd duck before he came to the House, making ends meet as an analyst for a small financial firm. He hated the work, but it paid the bills and didn't require too much of his free time, which he devoted to searching for the unusual in his hometown. One day, he succeeded beyond his wildest dreams - and found a doorway to the House. He just shouldn't have let it close behind him …

Total Freebie Points: 21 + 10 Hooks = 31

How I Spent My Freebie Points:

5 points for Mega-Attribute: Perception
1 point for Concentration
25 points for The House Always Wins

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License