• Player: Vorcha
  • Nature: Neurotic
  • Demeanor: Judging, Cheery
  • Concept: Cyborg Constable
  • Faction: Native
  • Age: 35
  • Sex: Male
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7
  • XP: 1


Physical 1st Mental 3rd Social 2nd
Strength 4 Perception 3 Charisma 3
Dexterity 4 Intelligence 2 Manipulation 4
Stamina 3 Wits 1 Appearance 0


Talents 1st Skills 2nd Knowledges 3rd
Alertness 3 Animal Ken Computer 2
Athletics 2 Crafts Enigma
Brawl 3 Technology 3 Investigation
Dodge 1 Etiquette Law 3
Empathy Firearms 3 Linguistics
Expression Melee 3 Medicine
Intimidation 3 Performance Occult
Leadership 2 Repair 3 Politics 2
Streetwise Stealth SCPs
Subterfuge Survival Science


Good Judge of Character: 2 Points. You know a lot about people. You are a -2 difficulty to assessing people.

Great Liar: 3 points. Lies are your stock in trade. Other people suffer a +2 difficulty to determining whether you are lying.

Natural Leader: 1 point. People listen to you. You are at -1 difficulty when giving orders, or commanding people around.


Disfigured: 4 Points. Due to some horrible event in your life, you are damned ugly. Your Appearance is 0, and cannot rise above that. C1-U8's augmentations did not leave him as an appealing man.

Low alcohol Tolerance: 1 Point. Someone opens a beer in the room and you get dizzy. You get drunk REALLY easy.

Gambling Addict: 1 Point. You can't help it, you just plain love to gamble. When placed in a position where a bet is to be made, you must make a willpower roll to not give in to it. After years of slow days at the station, C1-U8's gotten a bit of a gambling habit.

Missing Eye: 3 Points. Whether you're a pirate, or ran with scissors, one of your eyes is no looker there. You are at a +2 difficulty to all thing needing depth perception, including ranged combat.

Marked: 3 Points. You have been touched by something horrible, and it still affects you. You have some form of impairment brought on by your encounters with an SCP, and it might still linger about you, watching the world from behind your eyes.


Voodoo You: THAW
Prerequisites: None
Restrictions: None
Willpower Cost: 1 Will per level of health
Description: You may inflict damage upon yourself, and cause said damage to also happen to anyone in your line of sight. This does not prevent the inflicted damage from harming you, but you may use damage inflicted on you by an outside source to fuel this power, as long as you have the will to spend.

Blast: level 2 (cost 6)
Prerequisites: None.
Restrictions: None.
Willpower Cost: 1
Description: Roll Perception + Blast to fire a laser.

Healing: level 1 (Cost 3)
Prerequisites: None
Restrictions: None
Willpower Cost:1
Description: User can heal one level of damage per level. Nanomachines allow for limited self healing.

Super Speed: 6 points
Prerequisites: Dexterity of 4 or more
Restrictions: If used more then twice in a row during combat, user begins to take one wound level each time its used.
Willpower Cost: 2
Description: You can move faster then the eye can see. When using this power, you can take two actions each turn you invoke this power.


C1-U8 is 6'7, fairly pale and muscular. He is bald, with his left eye being covered by a metal patch and the center of the back of his head holding the start of many cables running the length of his spine. Both of his legs have been replaced just under the thigh with robotic prosthetics. Left arm has been replaced, ending with a claw made of thick cables.

C1-U8 dresses fairly similar to a redcoat officer, with a band on the right sleeve saying "Unit C1-U8"


Before C1-U8 was born, the earth was destroyed by a suspected containment breach. The human race did not die out though, due to several lunar mining colonies that remained. Despite mass confusion, the last transmissions of the Foundation apparently not making it to the colonies, civilization continued.

Born to a military family, C1-U8 was indoctrinated from an early age into a police academy. Upon his graduation his real identity was wiped clean and he was given the designation 'Unit C1-U8' and several cybernetic upgrades, along with giving up his left eye to show his dedication.

C1-U8 came into the House following a tip he had gotten from an informant that would supposedly lead to a smuggling operation. When C1-U8 went inside, the building was empty except for a note stating that He would not be a problem for the operation any more. When C1-U8 opened the door to leave, it instead opened to the House.

Total Freebie Points: 21 + 9 Hooks = 30

How I Spent My Freebie Points:

-3 bringing Repair to 2
-3 bringing intimidation to 3
-2 GJoC
-3 Great Liar
-5 House always wins
-1 Natural Leader
-6 for 2 Blast levels
-3 Healing rank 1
-4 bringing willpower to 5


Stun baton

Coil Gun

Foldable sword

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