Baron Corville

Basics: Baron Corville

  • Player: Dexanote
  • Nature: Stoic
  • Demeanor: Learned
  • Concept: Sapient Peafowl
  • Faction: House Native
  • Age: 7
  • Sex: M
  • Willpower: 4
  • Physical Health: 7
  • Mental Health: 7


Physical S Mental P Social T
Strength 1 Perception 3 Charisma 2
Dexterity 4 Intelligence 4 Manipulation 1
Stamina 3 Wits 3 Appearance 3


Talents S Skills T Knowledges P
Alertness 3 Animal Ken 3 Computer
Athletics 3 Crafts 1 Enigma 3
Brawl Technology Investigation 3
Dodge 4 Etiquette Law
Empathy 3 Firearms Linguistics 3
Expression Melee 4 Medicine 4
Intimidation Performance Occult 2
Leadership Repair Politics
Streetwise Stealth SCPs
Subterfuge Survival 3 Science 1

Crafts: Painting
Languages: French, Latin, Chinese (i'll pick one later), Greek, Arabic, Japanese
Sciences: Biology


Enchanting Voice: 2 points. -2 difficulty to any non-Power based actions using your voice.

Perfect balance: 1 Point. -1 difficulty to any rolls involving balance.

House Native: 4 points. You've been in the House for a while, and you have a certain sense about it. You have a better than even chance of figuring out if a room is dangerous, and for some reason, you always perk up when you enter a room with an artifact. Make sure the GM knows you have this perk. You are also known to other House Natives.

Ambidextrous 1 Point


Speech Impediment: +1 difficulty to all rolls that involve speech.

Low alcohol Tolerance: 1 Point. Someone opens a beer in the room and you get dizzy. You get drunk REALLY easy.

Avian Body: 5 Points. Has two wings and two legs, but no proper hands. -3 to rolls that explicitly require arms.


Telepathy 1
Prerequisites: None
Restrictions: None
Willpower Cost: 1 if non consensual, zero if the recipient is consenting.
Description: By rolling intelligence + Telepathy, you can read people’s minds, and send messages to them.


[image] [/image]


Doctor Baron Iselius Merryriver Corville was born in a private menagerie owned by his adoptive parents, the late Professor Marcellus Isaac Corville and his wife Beatrice Rhea Corville. Very early in his life it was discovered that he had the ability to talk like a human; within his first year he had matured mentally to the approximate age of a toddler.

While lesser men would normally sell such an individual to a carnival as a sideshow freak, Professor Marcellus Isaac Corville was a man of class. He adopted the peafowl as his own son, giving him a name and raising him as an intellectual.

Baron Corville grew into a learned and brilliant scholar, with a wide array of knowledge at his disposal. He became a trained and licensed doctor (general practitioner), linguist, occasional writer, artist, scientist, and adequate orator.

At the passing of his parents, he left their property to his [human] brother, Alphonse, a regional banker with a good sense of managing money and assets. Bidding his home farewell, Baron left to travel the world, promising to try and keep in touch through the post, but not promising to ever return.

Years into his travels, Baron had reached Japan and become acquaintances with a benevolent governor. While much of his stay had been peaceful (save for the occasional run-in with goblins or such creatures), a major disagreement between two clans sparked a civil war.

Baron Corville, having become good friends with the governor and staff of the castle which he resided, and demanded he be able to take up arms against the aggressors. So a set of armour was crafted, using parts from disused and antiquated suits that were no longer in service. A pair of flags bearing the insignia of that castle were fitted on its back, and a small tanto was given to Baron as his weapon.

The castle's inhabitants fought valiantly, but ultimately failed. As the enemy stormed its grounds, Baron held their elite forces off in the main halls as his surviving allies fled. Baron slew many before making a strategic retreat to the highest tower. As he shut the door behind him, he blinked and was suddenly somewhere else. Inside the Tamlin House.

How I Spent my Freebie Points

21 to start

7 from Hooks = 28

- 9 to Perks = 19
- 4 to Telepathy = 15
- 3 to Survival = 12
- 4 to Performance = 9
- 1 to Occult = 8
- 3 to Empathy = 5
- 2 to Expression = 3
- 2 to Craft = 1
- 1 to Science = 0

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