Alistair Hericson

Basics:

  • Player: Landalot (David_Bruce)
  • Nature: Plotting and inquisitive.
  • Demeanor: Clam and Friendly
  • Concept: MC&D member.
  • Faction: GOI (MC&D)
  • Age: 31
  • Sex: Male
  • Willpower: 5
  • Physical Health: 7
  • Mental Health: 7

Attributes:

Physical 3 Mental 2 Social 1
Strength 3 Perception 3 Charisma 4
Dexterity 2 Intelligence 4 Manipulation 5
Stamina 1 Wits 1 Appearance 1

Abilities:

Talents 1 Skills 3 Knowledges 2
Alertness Animal Ken Computer
Athletics Crafts Enigma
Brawl Technology Investigation
Dodge Etiquette 1 Law 3
Empathy 3 Firearms 2 Linguistics
Expression Melee 1 Medicine
Intimidation 1 Performance 3 Occult 1
Leadership 4 Repair Politics 4
Streetwise Stealth SCPs 1
Subterfuge 5 Survival Science

Perks:

GOI Operative Marshall, Carter and Dark Ltd. 2 points.
You're a trusted member of a certain group of interest. You get a -1 difficulty to rolls on Politics and Law.

Good Judge of Character: 2 Points.
You know a lot about people. You are a -2 difficulty to assessing people.

Great Liar: 3 points.
Lies are your stock and trade. Other people suffer a +2 difficulty to determining whether you are lying.

Hooks:

Gambling Addict: 1 Point.
You can't help it, you just plain love to gamble. When placed in a position where a bet is to be made, you must make a willpower roll to not give in to it.

Poor eyesight: 3 Points.
Your vision is failing you. There is no complete correction. Alistair is at +1 difficulty for all vision related tests despite wearing specs.

Slow: 3 Points.
A quick walking pace is your best all-out sprint. +2 difficulty to stamina or other rolls when they require decisive movement.

Low pain Tolerance: 2 Points.
When you stub your toe, it's the worst thing in the world. You are at +1 difficulty to all rolls in any scene in which you've been hurt.

Powers:

Luck: 8 Points
Prerequisites: None
Restrictions: None
Willpower Cost: 0
Description: You may ignore two, 1's each session.

Unluck: 7 points
Prerequisites: Luck
Restrictions: None.
Willpower Cost: 1
Description: Instead of simply ignoring your 1's, you store them, and can unleash them on another character

The House Always Wins: Variable - 8 points
Prerequisites: None
Restrictions: None
Willpower Cost: Variable
Description: The House sometimes changes people in weird and unusual ways. If you take this power, you can put as many points as you want into it. Then, after the rest of your character creation is done, Bright will use those points to add a new and original power or powers to your character. They may relate to your character, or be completely unusual, but that's the risk you take.

Description:

A short man standing only 4ft 11. He has a receding hairline and his black hair shines with a layer of grease in the light as it is swept back not intruding over his collar line however. He carries a cane with a glass bauble at the top filled with clear liquid that seems more viscous than water. Alistair is also relatively fat. His general attire consists of a tuxedo suit minus the bow tie. His face almost always shows a warm and friendly smile with pink-red cheeks, his eyes have a certain shin to them that suggest he is again, a friendly person. He walks with a bold yet friendly manner.

Background:

In the year 2020 Alistair was born to a wealthy businessman and the Daughter of a British earl. Shortly afterwards his mother fell ill and he was sent to live with his uncle, a member of MC&D. Ironically it was his uncle that died rather than his ill mother. Due to the strong bond Alistair developed with his uncle over the seven years they spent in each other's company Alistair ended up inheriting a bucket ton of cash and a large Casino in the heart of L.A. Alistair quickly found documents relating to MC&D in the Casino files left to him by his now dead uncle. Always a man who complained with boredom Alistair took up his uncle’s membership with Marshall, Carter and Dark Ltd. As time progressed Alistair became richer through his Casino and continued to uphold his Marshall, Carter and Dark Ltd. membership.

After seven years after the inheritance of the Casino Alistair made a trip to an antique board games maker in Washington D.C. to buy his father a birthday present. Alistair and his father frequently played chess during his teenage and what better way to flaunt his sudden success than to buy a wooden chess set worth $1100.00? Having purchased this particularly tasteful chess set and with a wallet filled with $20 bills, Alistair readied to leave the mall. On his way out a door caught his attention simply because it stood out among all the other shop fronts. Alistair, being a little nosey slipped through the door closing it tenderly behind him. Upon turning around he was met by a mass of flesh and bone, Tamlin House.

Total Freebie Points: 21 + 9 Hooks = 30

How I Spent My Freebie Points:

Perks - 7
Powers - 15
THAW - 8

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